The maximum damage is 1198, and minimum damage is 63, for an average of 630.5.
(0-19)% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Projectile Speed Projectiles Pierce 0.1 additional Targets Fires 0.1 additional Projectiles 2% of Lightning Damage Converted to Chaos Damage Deals (1-104) to (28-1983) Lightning Damage Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire. This is a 6.6% damage boost.Įxample 2: You cast a level 20 Spark Spark Spell, Projectile, Duration, Lightning If the damage is lucky, you get an average 548/6=91.3 extra damage, for a new average damage of 1369+91.3=1460.3 damage.
The difference between minimum and maximum is 548. The maximum damage is 1643, and minimum damage is 1095, for an average of 1369. Projectiles gain Radius as they travel farther, up to +(0-9) Radius Place into an item socket of the right colour to gain this skill. 2% more Damage with Ignite 0.25% chance to Debilitate Enemies for 1 second on Hit Deals (9-1640) to (14-2460) Fire Damage Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Projectile Speed 2% reduced Projectile Speedģ% increased Area of Effect 3% increased Effect of non-Damaging Ailments on Enemies Radius: 9 Unleashes a ball of fire towards a target which explodes, damaging nearby foes. The damage boost, on average, is a sixth of the difference between minimum and maximum damage.Įxample 1: You shoot a level 20 Fireball Fireball Projectile, Spell, AoE, Fire The average damage is effectively nudged closer toward the max damage, and further from the minimum damage. The total probability to get a lucky critical strike is the sum of A and 2.Ĭ r i t C h a n c e L u c k y = A + C = A + B × A = A + ( 1 − A ) × A = 2 × A − A 2 \color.